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	<title>Comments on: Viva Las Vegas&#8230;</title>
	<atom:link href="http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/</link>
	<description>The ramblings of a zombocalypse ready, hoplophile Canuck.</description>
	<pubDate>Fri, 21 Nov 2008 07:09:32 +0000</pubDate>
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		<title>By: Mike</title>
		<link>http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67522</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 29 Feb 2008 13:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67522</guid>
		<description>My favourite "Erik is dead again." lines:

"Erik, you went and let some guy shoot all over your face again."

"Silenced rifles don't supress. &lt;i&gt;ticticticticitic&lt;/i&gt; isn't very intimidating."

"Now you went and let some guy take you from behind..."

Your header off the roof had me laughing harder than I can recall in a long time.

As for the no M4 or M14 problem: It's the result of some licensing battle between Ubisoft and Colt, Armalite, Springfield or one of those companies. The result is they couldn't get the M4, and didn't want to call it "The Carbine" like they did in Ghost Recon.</description>
		<content:encoded><![CDATA[<p>My favourite &#8220;Erik is dead again.&#8221; lines:</p>
<p>&#8220;Erik, you went and let some guy shoot all over your face again.&#8221;</p>
<p>&#8220;Silenced rifles don&#8217;t supress. <i>ticticticticitic</i> isn&#8217;t very intimidating.&#8221;</p>
<p>&#8220;Now you went and let some guy take you from behind&#8230;&#8221;</p>
<p>Your header off the roof had me laughing harder than I can recall in a long time.</p>
<p>As for the no M4 or M14 problem: It&#8217;s the result of some licensing battle between Ubisoft and Colt, Armalite, Springfield or one of those companies. The result is they couldn&#8217;t get the M4, and didn&#8217;t want to call it &#8220;The Carbine&#8221; like they did in Ghost Recon.</p>
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		<title>By: red</title>
		<link>http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67497</link>
		<dc:creator>red</dc:creator>
		<pubDate>Fri, 29 Feb 2008 03:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67497</guid>
		<description>Sent you an email about some online gaming....</description>
		<content:encoded><![CDATA[<p>Sent you an email about some online gaming&#8230;.</p>
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	<item>
		<title>By: Mugwug</title>
		<link>http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67475</link>
		<dc:creator>Mugwug</dc:creator>
		<pubDate>Thu, 28 Feb 2008 22:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67475</guid>
		<description>&#60;b.Piet: The first night I played Mike I had no comms, so I could hear him and could only really reply by shooting once for yes and twice for no. 

As you can imagine during a "stealth" kinda mission this does draw somewhat more attention than would otherwise be considered optimal.

-GRIN-

Mike managed to keep up a monologue that had me chortling for most of the game, and required me to phone him at least twice to let him know it was entertaining both Lisa and I.

&lt;b&gt;Red:&lt;/b&gt; Agreed. I always prefer to use toys that I actually own in these games, but aside from that and the "concealment IS cover" aspect of the game (compared to COD4s ballistic penetration stuff) it does kick a little posterior.

&#60;b.Thomas: If you'd seen my performance the other night (including falling off a roof, mistaking a terrorist for my partner and getting dead fast) and heard Mikes commentary you'd have thought it WAS Reno 911.

-GRIN-</description>
		<content:encoded><![CDATA[<p>&lt;b.Piet: The first night I played Mike I had no comms, so I could hear him and could only really reply by shooting once for yes and twice for no. </p>
<p>As you can imagine during a &#8220;stealth&#8221; kinda mission this does draw somewhat more attention than would otherwise be considered optimal.</p>
<p>-GRIN-</p>
<p>Mike managed to keep up a monologue that had me chortling for most of the game, and required me to phone him at least twice to let him know it was entertaining both Lisa and I.</p>
<p><b>Red:</b> Agreed. I always prefer to use toys that I actually own in these games, but aside from that and the &#8220;concealment IS cover&#8221; aspect of the game (compared to COD4s ballistic penetration stuff) it does kick a little posterior.</p>
<p>&lt;b.Thomas: If you&#8217;d seen my performance the other night (including falling off a roof, mistaking a terrorist for my partner and getting dead fast) and heard Mikes commentary you&#8217;d have thought it WAS Reno 911.</p>
<p>-GRIN-</p>
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		<title>By: Thomas</title>
		<link>http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67467</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Thu, 28 Feb 2008 19:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67467</guid>
		<description>Is there a Reno 911 variant?</description>
		<content:encoded><![CDATA[<p>Is there a Reno 911 variant?</p>
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		<title>By: red</title>
		<link>http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67466</link>
		<dc:creator>red</dc:creator>
		<pubDate>Thu, 28 Feb 2008 19:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67466</guid>
		<description>Another great game!  The bridge map is a great one, so is kill house.  My only issue is with the weapon choices, too many "space guns" but yet no M4 or M14. 

enjoy it's a great game and keep an eye out for new maps.  Kill House 2 is a tough one!</description>
		<content:encoded><![CDATA[<p>Another great game!  The bridge map is a great one, so is kill house.  My only issue is with the weapon choices, too many &#8220;space guns&#8221; but yet no M4 or M14. </p>
<p>enjoy it&#8217;s a great game and keep an eye out for new maps.  Kill House 2 is a tough one!</p>
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		<title>By: Pieter</title>
		<link>http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67465</link>
		<dc:creator>Pieter</dc:creator>
		<pubDate>Thu, 28 Feb 2008 18:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67465</guid>
		<description>You may want to "Note" some of the funnier comments made during game play. 
Mike had me rolling on the floor for most of the games.</description>
		<content:encoded><![CDATA[<p>You may want to &#8220;Note&#8221; some of the funnier comments made during game play.<br />
Mike had me rolling on the floor for most of the games.</p>
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