Archive for December, 2005

Dec 07 2005

No warrant, no entry.

Published by Mugwug under Firearms

“Toronto police admit that refusing to allow your residence to be searched in Parkdale this week could land you on the list of murder suspects in the dismemberment of a mystery woman…”

Entire CBC Article

Thankfully, I do not live in Parkdale.

When Lisa and I first moved in together one of the first conversations we had about the new arrangements was the “No warrant, no entry” discussion. It’s not because I am a rabid civil libertarian (although I value the privacy of my home above many things), it’s because I am a firearms owner and while I do not fear the justice system (I am not a criminal yet) I do fear the bureaucratic minions of my betters in elected office.

I’ve read my fair share of horror stories about wrongful firearms confiscations based on an officers ignorance of the applicable legislation. The system is geared to take immediate action, it’s not particularly suited to making it’s own mistakes right once that action has been proven wrong. My home, as a result, has a strict policy in this regard.

I wish the officers the best of the luck in their inquiries. I’m thankful I don’t have to turn them away, today.

4 responses so far

Dec 05 2005

Urban Dead - Where were we?

Published by Mugwug under Zombie Stuff

Urban Dead - A massively-multiplayer zombie apocalypse gameUrban Dead has been running for a while now. It seems most of the Zombie Squad teammates I started out with have lost interest and have disappeared from gameplay (or maybe I’ve just not seen them).

I am not sure I can blame them entirely, once a characters skills are maxed the cycle of search/kill/search becomes more than a little repetitive.

I have three characters in Urbandead, all of which maxed out long ago;

Of course reading the UrbanDead Wiki there appears to be a series of suggestions as to how to improve the game, which skills to add to the existing tree and how to prevent “zerging” and other cheats or exploits. All or any of which may improve long-term gameplay, but obviously take effort to implement.

I still log in to play, but for the most part (with the exception of my “brainrotted” zombie) my characters serve as Necrotechs and Medics, combat is reserved for unusual circumstances. Still, the game did provide quite a bit of entertainment for a few months there. Not bad at all. Thanks Kevan!

8 responses so far

Dec 01 2005

Bug-out or bug-in?

Published by Mugwug under General

Bug out gear

When disaster strikes what are you going to do?

Do you have supplies? A plan? Any idea what to do?

Tell me how ready you are.

15 responses so far

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