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	<title>Comments on: Viva Las Vegas&#8230;</title>
	<atom:link href="http://www.moral-flexibility.net/archives/2008/02/28/viva-las-vegas/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.moral-flexibility.net/archives/2008/02/28/viva-las-vegas/</link>
	<description>The ramblings of a zombocalypse ready, hoplophile Canuck.</description>
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		<title>By: Mike</title>
		<link>http://www.moral-flexibility.net/archives/2008/02/28/viva-las-vegas/comment-page-1/#comment-67522</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 29 Feb 2008 13:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67522</guid>
		<description>My favourite &quot;Erik is dead again.&quot; lines:

&quot;Erik, you went and let some guy shoot all over your face again.&quot;

&quot;Silenced rifles don&#039;t supress. &lt;i&gt;ticticticticitic&lt;/i&gt; isn&#039;t very intimidating.&quot;

&quot;Now you went and let some guy take you from behind...&quot;

Your header off the roof had me laughing harder than I can recall in a long time.

As for the no M4 or M14 problem: It&#039;s the result of some licensing battle between Ubisoft and Colt, Armalite, Springfield or one of those companies. The result is they couldn&#039;t get the M4, and didn&#039;t want to call it &quot;The Carbine&quot; like they did in Ghost Recon.</description>
		<content:encoded><![CDATA[<p>My favourite &#8220;Erik is dead again.&#8221; lines:</p>
<p>&#8220;Erik, you went and let some guy shoot all over your face again.&#8221;</p>
<p>&#8220;Silenced rifles don&#8217;t supress. <i>ticticticticitic</i> isn&#8217;t very intimidating.&#8221;</p>
<p>&#8220;Now you went and let some guy take you from behind&#8230;&#8221;</p>
<p>Your header off the roof had me laughing harder than I can recall in a long time.</p>
<p>As for the no M4 or M14 problem: It&#8217;s the result of some licensing battle between Ubisoft and Colt, Armalite, Springfield or one of those companies. The result is they couldn&#8217;t get the M4, and didn&#8217;t want to call it &#8220;The Carbine&#8221; like they did in Ghost Recon.</p>
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		<title>By: red</title>
		<link>http://www.moral-flexibility.net/archives/2008/02/28/viva-las-vegas/comment-page-1/#comment-67497</link>
		<dc:creator>red</dc:creator>
		<pubDate>Fri, 29 Feb 2008 03:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67497</guid>
		<description>Sent you an email about some online gaming....</description>
		<content:encoded><![CDATA[<p>Sent you an email about some online gaming&#8230;.</p>
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	<item>
		<title>By: Mugwug</title>
		<link>http://www.moral-flexibility.net/archives/2008/02/28/viva-las-vegas/comment-page-1/#comment-67475</link>
		<dc:creator>Mugwug</dc:creator>
		<pubDate>Thu, 28 Feb 2008 22:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67475</guid>
		<description>&lt;b.Piet: The first night I played Mike I had no comms, so I could hear him and could only really reply by shooting once for yes and twice for no. 

As you can imagine during a &quot;stealth&quot; kinda mission this does draw somewhat more attention than would otherwise be considered optimal.

-GRIN-

Mike managed to keep up a monologue that had me chortling for most of the game, and required me to phone him at least twice to let him know it was entertaining both Lisa and I.

&lt;b&gt;Red:&lt;/b&gt; Agreed. I always prefer to use toys that I actually own in these games, but aside from that and the &quot;concealment IS cover&quot; aspect of the game (compared to COD4s ballistic penetration stuff) it does kick a little posterior.

&lt;b.Thomas: If you&#039;d seen my performance the other night (including falling off a roof, mistaking a terrorist for my partner and getting dead fast) and heard Mikes commentary you&#039;d have thought it WAS Reno 911.

-GRIN-</description>
		<content:encoded><![CDATA[<p>&lt;b.Piet: The first night I played Mike I had no comms, so I could hear him and could only really reply by shooting once for yes and twice for no. </p>
<p>As you can imagine during a &#8220;stealth&#8221; kinda mission this does draw somewhat more attention than would otherwise be considered optimal.</p>
<p>-GRIN-</p>
<p>Mike managed to keep up a monologue that had me chortling for most of the game, and required me to phone him at least twice to let him know it was entertaining both Lisa and I.</p>
<p><b>Red:</b> Agreed. I always prefer to use toys that I actually own in these games, but aside from that and the &#8220;concealment IS cover&#8221; aspect of the game (compared to COD4s ballistic penetration stuff) it does kick a little posterior.</p>
<p>&lt;b.Thomas: If you&#8217;d seen my performance the other night (including falling off a roof, mistaking a terrorist for my partner and getting dead fast) and heard Mikes commentary you&#8217;d have thought it WAS Reno 911.</p>
<p>-GRIN-</p>
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		<title>By: Thomas</title>
		<link>http://www.moral-flexibility.net/archives/2008/02/28/viva-las-vegas/comment-page-1/#comment-67467</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Thu, 28 Feb 2008 19:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67467</guid>
		<description>Is there a Reno 911 variant?</description>
		<content:encoded><![CDATA[<p>Is there a Reno 911 variant?</p>
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		<title>By: red</title>
		<link>http://www.moral-flexibility.net/archives/2008/02/28/viva-las-vegas/comment-page-1/#comment-67466</link>
		<dc:creator>red</dc:creator>
		<pubDate>Thu, 28 Feb 2008 19:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67466</guid>
		<description>Another great game!  The bridge map is a great one, so is kill house.  My only issue is with the weapon choices, too many &quot;space guns&quot; but yet no M4 or M14. 

enjoy it&#039;s a great game and keep an eye out for new maps.  Kill House 2 is a tough one!</description>
		<content:encoded><![CDATA[<p>Another great game!  The bridge map is a great one, so is kill house.  My only issue is with the weapon choices, too many &#8220;space guns&#8221; but yet no M4 or M14. </p>
<p>enjoy it&#8217;s a great game and keep an eye out for new maps.  Kill House 2 is a tough one!</p>
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		<title>By: Pieter</title>
		<link>http://www.moral-flexibility.net/archives/2008/02/28/viva-las-vegas/comment-page-1/#comment-67465</link>
		<dc:creator>Pieter</dc:creator>
		<pubDate>Thu, 28 Feb 2008 18:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.moral-flexibility.net/blog/archives/2008/02/28/viva-las-vegas/#comment-67465</guid>
		<description>You may want to &quot;Note&quot; some of the funnier comments made during game play. 
Mike had me rolling on the floor for most of the games.</description>
		<content:encoded><![CDATA[<p>You may want to &#8220;Note&#8221; some of the funnier comments made during game play.<br />
Mike had me rolling on the floor for most of the games.</p>
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